Only two things scare me
The last of us two has been released, and boy is it gay. It's interesting, after having gone deep into Christian literature and ministry stuff, other communities seem so, silly. It's not that they're not allowed to have fun with it or that they shouldn't be dedicated fans, rather it's that their fandom seems silly, it seems wildly out of proportion, hyper hysteria, and ordinarily I love a good hysteria.
For those of you who are unaware, the last of us is a video game series, one that's causing a bit of a stir. The creators of the last of us are in hot water for the direction they're taking the story, the characters they're retiring and other issues, and amidst all of this there are three notable camps, the fans, the cheerleaders and the critics. I love the fans, hysterical as they are. The cheerleaders are yes men and the critics are just salesmen, there's nothing critical about them at this point. The conflict (however wacky and uninteresting it may seem to my Christian readers) is something they should take notice of, largely because the way critics and cheerleaders are engaging with fan tells us something about our own Christian story.
Fans of the series are feeling betrayed and misled because their favourite characters and intellectual property are being changed, changed unrecognisably so, and on account of that they're tanking the game through negative reviews, comments and just general toxicity. It's their game, their love affair, and in their eyes if anybody has a right to torpedo that game, it's them. Again if this were a Christian story, the believers aren't cheerleaders or critics, they're definitely the fans. Facing a scorched earth policy by fans of the original game, how do you think cheerleaders and critics for the new last of us have replied.
They've replied by politics and strawmanning, because remember, the new last of us is now very very very gay. Fans of the original not liking the games new direction are being recast by leftist cheerleaders as either homophobic or transphobic, a trusty silencing tactic that's worked on the lukewarm for decades. The amount of times I've had to read some poor bedevilled gamer have to clarify himself, writing "I don't care about people being gay..." was saddening. These people are gamers, they're movie goers and anime junkies, people who play tabletop games and collected Pokemon cards, and here they are having the bulldozer weight of the entire global leftist Illuminati flood their favourite pastime.
When the games romantic representation is made up of one lesbian couple, and the alternative to that is one whipped man and Abby the she hulk, that's two gay relationships so far as I'm concerned, writing aesthetically here. Unlike in the case of the gaming community (people who don't know what they're in for,) I'm happy to write I don't like the game for its story and its politics, its queer, liberal, phoney outrage politics. Timeless stories aren't bi gendered or queer gendered or gender confused, they're just stories, they're evergreen things that don't rely on "subverting your expectations," as people have said about the last of us two.
Subverting is code for lazy writer got lazy and wrote something daft for the sake of shocking people, not because it's sensible or true or worthwhile. Defying expectations isn't wrong, not if it's organic, not if it's introduced by a character who's at odds with the expectations of their cultural climate, in that way Christ's life and the New Testament is the great subversion story. That's the greatest story ever told, the story from which every other story takes their fuel. Sadly what counts as subversion in gaming is making a previously sceptical character into an adult infant for the sake of killing them off, then reusing that same character in flashbacks because they were too valuable not to have in the first place.
Let leftist into your hobbies at your peril. It's not like "y'all killed ma fave character" is an unstoppable argument or anything, which makes this smear campaign on the original fan base harder for people unfamiliar with the leftists to understand. Gamer guys and gals don't understand what informed Christians learnt decades ago, liberals aren't listening, they're not conversing, it's the appearance of listening, the pretence of a conversation, but that's only a prelude to one of two things, you submitting or being blocked. That's usually the case. It's not my opinion that leftists are more likely to behave this way, it's statistical fact.
A pew research poll conducted in 2012 discovered liberals are nearly three times more likely to block or unfriend people for the grand offence of simply disagreeing with them, a 2014 poll replicated similar numbers. Compared to a mere 1% of moderates who would block people for posting something they disagreed with, those enlightened (self proclaimed) free thinkers were 11 times more likely to block or unfriend you, 11 times, and just for posting something they disliked.
Give those figures a moment to sink in. Conservatives are 10% more likely to follow liberals on Twitter, compared to their leftist counterparts, with female liberals topping the list of persistent blockers online (30% compared to 10% of republican women.) A 2017 college newspaper found 45% of voting democrats would feel uncomfortable simply sharing a room with someone of a different political persuasion. For American readers curious about liberalism outside of the States, there's a similar trend here in the United Kingdom. Comic buffs, anime geeks and gaming guys are apolitical, and pushed on anything they're usually moderates, they're listening, liberals hijacking their favourite hobbies aren't listening. They're here to steal (your IP,) kill (your fave characters,) and destroy (your reputation.)
― Tyrone Cormack